Anyone knows how to have a static point (actor/arrow anything) 500m left of my character without being affected by my characters rotation?
The quickest way is to add a component, and onTick, get the player location, right-click on the vector output to split the vector, add or subtract 500000 to the Y (this depends on which way your character is facing when you start) result, unsplit (convert the three floats into a vector) the vector, and set the component’s location as that new vector.
A bit spammy, but it will work.