Static Object Resets to Pivot Point When Timeline Animation Plays

So that solved the axis reset problem but now the door just teleports to its location and does not move again after clicking to close it the first time. Here the photo of the editor.

Could the problem be that the lower execution branch isn’t connected to the other nodes and instead runs straight into the the timeline? I’m not sure if that matters or not but it seems like that’s where it lies since the door does not go back up with the button is pressed, despite everything else working properly besides the timeline animation. I am going to continue trying.