This is similar to a previous problem I had with the whole door just resetting to the origin point. It was solved with a “break vector” node but that only prevents it from resetting to a certain axis. It still resets vertically when I first press the button, and does not go up. Changing the break vector nodes only switches which axis it will reset to. I don’t want the door doing anything other than move from the position I spawned it in, down to the position I tell it to go. This is what is going wrong:
Hey @Impudent_Swine!
It looks like it should work fine… What about the insides of the timeline? Is it just 0 to 1? Or anything different?
Get back to us!
Yes, the timeline is 0 to 1
The timeline animation works fine itself. The door is set to move -400 units on the z axis and it technically does that, but the door’s z axis coordinate resets to 0 as that happens and I cannot figure out why.
If you mean connect the z pin from the break vector node to the A pin on the lerp node, that did not work. This just made the door animation properly to the reset point before immediately going beneath the map, as opposed to teleporting. But then the door just stops responding after I click the button the first time.
But perhaps I am not understanding you properly.

