Static Meshes with Nanite disabled have stranges effects

Hello everyone! I write in this forum because I can’t find a solution to a very frustrating problem… I created a scene on unreal 5, I imported all the assets I needed and their textures (as virtual textures)… then I created a sequence for a video and everything works perfectly… at some point in the video some of the assets in thescene dissolve and other assets appear (always with the same fade effect)… I did this effect inside a material, using the opacity mask and some noise texture, just for reduce the ammount of work… after various problems encountered, i found out that Nanite meshes don’t support material with opacity, masked opacity texture and not even two sided material… so, to apply this dissolve effect, i had to disable Nanite from all the static meshes… when i disable Nante the texture with the dissolving effects work perfectly and i love it! but here i found my problem… all the static mesh where Nanite is disabled have a very strange effect… as you can see in the image_00, the left mesh has Nanite enable and the right one has Nanite disable… as you can see from the texture checker, all the static meshes without ninite have this strange effect… in the image 01 you can better see this problem… i can’t use nanite meshes for two reason: 1 the dissolve material which i explain above, 2 the two sided material that i need for my meshes… I ask for help to solve this problem… it is absolutely not a material problem, I also tried with simple materials, I tried to change the material settings in all possible ways and this effect still remains… this problem seems to be a problem of the static mesh (but only inside unreal, because in all other programs such as Maya and Substance the meshes work perfectly)… I checked and the UVs stay the same with and without Nanite, the only thing that changes (obviously) is the topology of the UVs… the meshes without Nanite do not respect the original topology of the meshes… in fact where this strange effect appears, the topology is full of edges… I don’t know how to solve this problem… Probably I have to set some settings on the static mesh editor , I tried but I don’t know where to put my hand and the problem does not seem to resolved…
thanks in advance and sorry for my english, if you need more information or photo i will help you