I’m not exactly sure what you would call this, since static meshes should be… well, static.
The meshes I want to animate aren’t really characters, and having tons of simple skeletons seems odd.
So what if I want to animate, say a prop of a helicopter, or a spinning fan, or say a chest opening. Is this possible in Unreal, because everything seems to be attached to a skeleton?
Do I need to look into morph targets? If so, are there any good tutorials on that (I’m using Maya) that You could link me to?
I feel like morph targets would be okay for say a chest opening, but do they work for looping things, like a prop spinning?