I’m super new to UE4 and 3D-modelling and all the terms that comes with it. So please have patience with me.
I’m currently trying to understand static meshes and their uses. But the thing that confuses me now is that what is what in terms of meshes, textures and materials?
Whenever I look at a video tutorial and they import static meshes, those meshes are already texturized and have a material applied to them. So when do one use the materials in UE if the meshes, that are created outside of UE, are already having materials on them?
So far I’ve only used materials to “paint” bushes, which I know is wrong, but hey - I’m just messing around so far; thus trying to learn this static mesh-thingy. Anyhow, using materials on brushes is probably the wrong way to use them, so when to use materials then?
Finally, what are textures? Are textures what gives the material it’s shape?