Static meshes simulating physics blocking floating pawn movement.

I have a bunch of meshes simulating physics which the player can crash through. However, the meshes slow down the movement of the player, making it feel quite jerky. Is there a way that I can have them not impede the movement of the player?

Set the Mass of the physics Objects to 0 or disable the collision against the Pawn.

I couldn’t set the mass to 0. Kept trying to set it to 0.001 (is that just as good?). I’ve messed around with the collision channels and got roughly the effect. Cheers for the info.