Static meshes physics interaction go crazy


I downloaded some meshes and put them into the scene but the interaction with the character makes this one fly because of the impulse or I dont know whats causing this situation. I dont know what to do in order to fix this situation but its being a challenge for me. If you have any ideas pls share it with me. Thanks in advance

  • increase the Linear / Angular Dampening for the static meshes and lower Max Angular Velocity
  • check the Physics Interactions of the Character Movement Component - there’s a bunch of settings there that affects that kind of interaction:

just changing the max angular velocity my life has changed a lot, thx mate I appreciate it a lot

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