Static Meshes not dropping once detached from socket?

  1. enable “simulate physics” in your mesh properties in the bp
  2. set the collision to block all
  3. now in the event graph you will have to deactive the physics before you attach the mesh to the socket → set simulate physics and you will have to disable the collision → set collision enabled
  4. now when you detach the mesh you will have to active the physics and the collision again

Thats it :wink: Now it should work