Static meshes not destroying or moving their colisions still stays there
you mean in game or in the editor?
no in game when they are destroyed by blueprint or moved with matine their collisions still blocking character like they are still there
When I destroy my actor from the blueprint with the reference to self, their hitbox (collision) is still present in the world. I tried disabling collision before destroying them, to no avail.
this is strange indeed, as your are referencing the actor, not the components… never happened it to me, do you have a screenshot of your BP scripting?
Ok problem solved its all because nav mesh settings