Static meshes not casting shadows with GPU Lightmass (UE 5.3)

I’m using GPU Lightmass, just messing around, but I noticed custom assets are not casting shadows even though they are static non-nanite meshes, any ideas? They’re set to “static” not movable, pretty sure that’s all that was needed in the past but something seems different now.

Oddly the meshes themselves are receiving baked lighting, I can rotate them and it stays lit, but yeah no shadows, very odd :smiley:

Make sure the master material of these meshes have ‘cast raytraced shadows’ enabled.

Thanks! It was checked by default, but I just tried with it disabled, no luck :smiling_face_with_tear:

Rather old post but I am struggling with the same problem.
At least I found out the following: It works on my Notebook with a NVIDIA RTX GPU. I get the shadows I want but when getting the same UE Project onto my Desktop with an AMD RX 6800 I don’t get any shadows.

What GPU do you use?