Hello guys
Im currently trying to create a realtime arcvhiz project but encountered a problem in the process that i used to find alot in my previous projects.
After creating a new level of my existing project to add materials on the meshes,all of my static meshes were lost the only thing that left behind was the white sphere that represents different static mesh groups. You will find attached a picture to help you understand my problem further.
Was a visualize or show flag enabled / disabled (such as Meshes) that’d cause it? Could garbage collection have thrown away the meshes, but not the grouping spheres? That’s a really odd issue. Are the meshes used in the previous project (the non real-time one) not in the correct folder(s) for the new level?
Click on the (show) button top left of the view port. At the very top there is an option to reset the view port to default. Try that. Maybe they come back.
I’ve had this problem a few times as well so I’d be interested if a solution appears. Selecting each object, it just listed the Static Mesh as ‘None’.
…are you using Datasmith by any chance for importing your meshes?
Yes I always use datasmith
Which version are you using?
When importing: are those meshes “arrive” to Unreal as Static Mesh Actors or Actors with a Static Mesh Component?
Are these meshes instances in the original (3ds max?) scene?
Are these meshes have custom pivot or non-uniform scale in the original 3d app?
Have you tried to reset XForm on these meshes before exporting them with Datasmith?
Maybe here is the cause of your problems. You wrote you were creating a new level to add materials. Why do you create a new level what exactly are you moving to this new level? I doubt you can split the mesh off the hierarchy that is created by datasmith. The grey sphere is only one part of it. I don’t think you can move or copy your meshes to another level without that grey sphere. There is a lot going on when you import a datasmith object. There are references to the source file there are scale references. I haven’t really used datasmith enough but from my experience you cannot move datasmith objects to other levels without getting in trouble potentially.
You probably could duplicate the level in the content browser then load the duplicate make material changes there in case you want to keep the original imported data.