Static Meshes Inside Character BP's Have No Collision? Why?

The link below shows a quick 4 min tutorial - where the content provider accomplishes adding a collision component inside of a character BP, by attaching a collision sphere to a skeleton bone (via an Attach to Component node)

I tried this as well and could not achieve any collision during the process

So I know it can be done, but I just don’t realize what I’m missing here…

1 Like