Noob question here, and your help is much appreciated.
As all of you indy developers know, time is one thing we don’t ever have enough of. If I’m going to be creating meshes for use in UE4, and I know that I will not need UVs for defining texture location, should I still put effort into the UV, or am I wasting time? For example, I’m creating a glass vial that will simply consist of glass and a cork top. It will use two simple materials, with no need for more complex UV creation.
On another note, I’m still struggling a bit with making sure I’m doing UV’s correctly. I get the basic ideas, but I have yet to find a decent free or paid tutorial that really breaks the whole system down in Maya, or even the universal concepts. There are tutorials that get you started on making them, but they lack depth. Does anyone know of a good tutorial or resource for this information online?
Thank you all in advance!