Hello there once again
I have a question about the polycount etc.
TL/DR: Do static meshes have a max amout of Polygons and take a bite out of my performance or is the polycount totally irrelavent for static meshes?
Working as an ArchViz guy with Vray and C4D, I hardly ever truly cared about the amout of polygons… because Vray doesn’t care how many there are, more about alpha channels than anything else in my experience…
But with game engines I believe this to be different…
Now I have a couple of high poly assets… for example a simple lamp with 16k polygons… which is admittedly excessive. Do I need to, it being a static mesh that does not move or do anything in game except look good, have to retopologize it and make a low poly version of it or can I simply import it and stop caring about it?
Or does it take a huge bite out of my performance and/or make it impossible to package for IOS or other mobile devices?
I cannot really find anything about polycount etc in the manual (maybe I am just overlooking it but I don’t think so…?)