hi there
Does anybody know why the static mesh created in Cinema 4d exported to UE4 only can see half of the object.?
I have tried import FBX 2013 and 2014 version. It still is a same issue.
hi there
Does anybody know why the static mesh created in Cinema 4d exported to UE4 only can see half of the object.?
I have tried import FBX 2013 and 2014 version. It still is a same issue.
Looks like your normals are facing the wrong way. Try flipping the faces that aren’t visible in C4D or any other modeling application.
Hi Tim
Thanks for the replaying. I have tried “reverse normal” function in cinema 4d, and then baked the texture, export to UE4.
the mesh is still half transparent.
Thanks
hey Tim
I fixed. I was face the wrong direction. Thank you very much!
Glad it’s working for you now.