Static Mesh - Why are all my imported sockets rotated by 90 degree?

My problem is that when I import a Model as a Static Mesh, made in 3ds Max with the proper placement and naming of all helpers (Socket_…), all the sockets will basically be rotated by 90 degree when imported in Unreal Engine. This happens only when I import as Static Mesh.

So to say it more clearly, there is something wrong with the socket placement when importing to UE :slight_smile:

Do someone has a solution or a similar experience?