Dear All I have a Technical question to do.
Actually i prepared a set of about 20 static meshes for a modular Victorian building, I constructed my big villa using all the modular meshes to construct interior and exterior.
In total, just for the building, i used approximately 1500 meshes, generating the famous amount of Draw Calls.
I just would like to understand, if using an actor with placing inside all the 20 modular pieces as Hierarchical Static Meshes, and edit one by one by hand, would be result in a better performance of the level.
Since i understand that with Hierarchical Static meshes i reduce a lot the draw call, i have some doubt if for just a villa (quite big and complex) it would really help to use Hierarchical static mesh, since basically, you never see all the mesh in one times as can be for foliage, in fact the majority of the room are hidden covered by other room or the exterior wall of the villa…
In this case my question is simple, due to the fact that reconstruct my villa in BP with Hierarchical static mesh is a bit a pain in the ass, i would like to know before if it can be useless or not.
Thank you in advance.