Static Mesh Visibility

I am trying to make a platform that disappears when you hit, and comes back 10 seconds later. So far I have it setup to disappear a few seconds after you land on it, it all works fine. But I cannot get it to come back, and it has to do with toggling the visibility. I can set it hidden in game, but can’t get it to unhide. I have tried several different nodes, ‘toggle visibility’ ‘set visibility’ ‘Set Hidden In Game’ and I just can’t get it to unhide itself.

Heres some pictures of my graphs, the first graph hides the static mesh, the second graph is the one I am attempting to have unhide the static mesh, but isn’t working.

Any ideas on what is wrong?

Go for the “Set Visible” node and then it should have a boolean variable on there. Or if you use the toggle 1 have that after your delay it if its visibility is off it will make it be on.

I have tried Set Visiblity, it will hide, but just won’t show again. The collision toggles just fine, I am able to stand on where the mesh should be, but the mesh itself stays hidden. Could this be a bug?

You have your set hidden 1 in the left image but not on the right. Try setting that 1 in the right blueprint instead of the toggle visibility 1.

I have tried setting different combinations of the booleans, and it still doesn’t work. I am going to open the project in another version, maybe this is a bug in 4.9

EDIT: Tried in other versions, and it still doesn’t work, is it possible to hide and unhide a static mesh? I am going to try to think of some alternate solutions, like maybe teleport it REALLY far away and teleport it back, so it just looks like it disappeared.