I’m having an issue with imported meshes having UV issues. I’m not really quite sure how to fix it and have tried several things from lightmass settings to mesh editing to texture editing.
Error X Object has overlapping UVs.
Info X Lightmap UV are overlapping by 52.4%. Please adjust content - Enable Error Coloring to visualize.
*all of the meshes in here except the player sized brush, for reference, had these errors.
Visual effect of the error:
Error Coloring seems to show nothing? Have tried differing light properties, preview to production.
If anyone has any idea what’s causing this or how to fix this, I’d appreciate any insight since I’m super new to this.