For reasons related to the artwork style of my game, I’d like to use my own static meshes for some outdoor terrain. The terrain won’t be excessively huge, so hopefully I won’t need all of the advanced streaming that Unreal’s landscape tools provide.
I’m having trouble setting up collision on my terrain. Is my only option to make handmade convex hulls in my 3d package? That seems tedious and error prone. Are there any other ways to go about this?
Take a look at the 3rd way:
Ah, awesome, thanks so much. Hopefully my simple geometry will mean this isn’t too terrible for performance. Do we know if the algorithm that does this is totally naive? If, for example, I divide my terrain up into meshes 100m x 100m, presumably this will do a cheap bounding box check before doing a full polygon intersection test, so most of the meshes can be discounted very cheaply, right?
Again, many thanks, your Youtube channel looks like a fantastic resource, I’m subbed!