Static Mesh Sword Disappears in Sequencer Render

I added a sword to my Knight, placed it his hands and when I play the the sequence in sequencer all is good. But when I render the film the sword disappears and I don’t know why.

I switched it from static to movable but nothing has changed.

Can you help me?

Hello!

First of all look in “details” pannel if you asset is visible and that it does not have any option to hide it
image

Second, if you scene have sublevels it must be configured to “always loaded”
image

It also can be that the sword is not dissapearing but appearing in another location.

Let me know if any of that works for you.

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Hey! Thank you so much for replying.
Visible is checked. My level has no sublevel.

My guess is, like you say, that when I hit record it gets spawned on a different location.

Here is what I’ve done. I created the sequence with the knight and animated it.
Then I decided later on I want the sword, so I attached the sword to the knight wich is in my sequence. I attached it to his right hand and move the sword in the right location. In Sequencer everything looks great. But as I said it’s gone during rendering. I first thought that changing static to movable would do the trick but no changes.

I hope you have another idea.

Thank you very much.

How are you attaching? By using socket? By using the world Outliner attachment? Or sequencer attachment track?

Hello @scottunreal I had it attached via World Outliner. Feels wrong while writing it…
What is the right solution for cinematic renderer?

It was more reliable, at least with 4.26, to attach in sequencer with an attach track. That also allows you to detach when desired.
Note that there are different modes to attach

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I try that. Thank you!

Ok, this worked. Thank you very much!

Glad to hear

I had the same issue in UE 5.2. When rendering, some “Static Meshes” would simply disappear, even though everything was visible in the viewport. What I did was attach the “Static Meshes” that were disappearing to the ones that weren’t, and the issue was resolved. Thank you

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I am having the same issue on 5.2.1 and with the attach track it will still disappear on me :frowning:

How are you attaching them? by parenting? I am having the same issue on 5.2.1 with a BP object and A Skeletal Mesh

This is exactly how I solved it, I hope it works for you

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