Static mesh sockets

Hey everyone!

So in my static mesh editor, i create sockets, place them, and have gotten other static meshes to attach to them via blueprints, but i can’t seem to get them to save the rotation I apply to them. Any suggestions?


I also just realized its just using where the the socket first spawned on the static mesh when i clicked create socket, so its not saving the location movement of the socket either, thanks!

How are you debugging this? You’ll need to post some screenshots of how you set the sockets, how you attach the meshes to the sockets and how they look in game.