So I’ve been trying to import material to make a skybox/skysphere other than the clouds as I want a space/stars setup for what I’m doing.
My current process has been:
- Create spacescape files
- Import to CubeMap
- Export as DDS
- Import to unreal
I then follow the process of creating a static mesh/actor, then creating a material with it, dragging that in as my skybox and applying the space material. It works great, and it is all lined up. HOWEVER, it looks like a low quality/terrible compression jpg when it comes to quality. I managed to pull some detail out by taking mips and turning them to “none” on the material import. I’m guessing there may be compression settings that might also aid to this?
I figured I would pick some brains on this because I’ve been searching for a while now and haven’t found any definitive solutions or discussions on this particular problem. I can take some screenshots if need be and if it would help. It’s driving me crazy because the textures look amazing in cubemap, and in spacescape, and even when i zoom out to check the quality. Once it goes into UE4, it looks terrible.