Static mesh scene to blueprint


I want to put a lot of static mesh from my scene to a blueprint component.

I know that’s possible to put the blueprint in the scene, then copy past the static mesh in the default scene root of the blueprint who is in the scene >> apply instance change to the blueprint.

But with this solution, the static mesh go in 0,0,0 in relative, and i can not copy past all satic mesh in once but one by one.

That s possible to do that more easy .

Thanks for help