Hi, I wanna create a static mesh rotation, when character activate trigger the meshes start to change, and slowly stops at random position. All meshes are in array. The best example is Mystery box from Zombies. Any advices?
Thanks in advance
Hi,
see here:
Blueprint Quickshot: Changing Things over Time | 07 | v4.7 Tutorial Series | Unreal Engine
For Blueprints there is also a Rotating Movement Component.
To Move the Actor you can use Interp To Actor Component
You can find more solutions for beginners in the “Getting Started” playlists on Unreals youtube channel or one of the many other channels on youtube. There are also some good books for beginners these days.
wish you success!
Hi,
this is what I’m looking for, I’ve used timeline to achieve what I needed.
Thank you