Static Mesh rotation problems

Hello guys!

I created this blueprint to rotate a Static Mesh component on the Axis with buttons (not mouse).

So now the Static Mesh rotates but only a few pixels. After the button is released, the object returnс.

But why? What can stop the rotation?

Use print node to print that x axis rotation.

also:
you are getting worlds actor rotation, and then setting relative rotation.
Pick either world or relative for both get and set.

1 Like

Yes, you are right, but now the Static Mesh (Tank LGML) moves left and right, but after few seconds it freezes the whole game. And after 10 seconds the project continues, but the Tank LGML doesnt work.

But maybe thats another topic.