Im trying to control the rotation of a mesh thru a button… but im getting some brain sides problem.
On Static mesh blueprint:
If rotation starts with event tick the rotation is continuous but i can’t be paused, start or reset it
If rotation starts with custom even and used in the Gui widget blueprint, it can be controlled but the rotation is on each click… like click/rotate - click/rotate - click/rotate…
any idea how to control the even tick or have a continuous rotation triggered snd controlled by a button?
well after trying all the “not” available, non looks like yours and it still not controlling a rotation.
Anyway, thanks a lot because im learning a lot of new stuff but i realise, as far as i can see, it’s very complicated to get a straight and factual answer to a simple question. Looks like everybody knows but no one is able to share information clearly.
Im a teacher my self and the first thing you learn is… if you don’t want to do it, don’t do it, waisting time and energy is useless for everybody, teacher and student included.