I have a question for you.
If I have a map that has all of the static mesh actors in the correct X,Y,Z position and with their transform properties assigned, and I have a static mesh with say 500 references of the actor(s), is there a way I can update the references of the static mesh so each actor that is correctly assigned on the level/map can just be informed of the static mesh it is meant to use?
- 1: I have an actor names of ‘actor1’, ‘actor2’, ‘actor3’ etc
- 2: I have a static mesh called ‘Door’
- 3: I have a text file of which ‘actors’ use ‘door’
How do I import this? Or how to do/can I update the references of ‘door’ to include ‘actor1’, ‘actor2’?.
I have all the information I need, but cannot work out which button to push to import this information into the editor…
Help is greatly appreciated.