I have a mesh consisting of 2 cylinders. The mesh has a collision (made in Blender) that is simply a cube drawn over both cylinders (see pictures). When looking at the player collision view, the correct collision is being used.
Mesh in Blender (Cylinders are the actual mesh, cuboid is UCX)
Mesh in Unreal Engine
Player Collision in Unreal Engine
I’ve been using the Static Mesh’s On Clicked event to register when the player clicks the mesh. Clicking on either cylinder works. However, any click in between the 2 cylinders is not registered while I would like it to be.
I expected the On Clicked to use the mesh’s collision to register the click. Is this not the case?