Static Mesh not moving with Pitch

Hi, completely new here, I’m working on a Project in a mecha First Person Game. I managed to make the static mesh (my cockpit) follow my camera, but then when using SpringArm to give it a more realistic feeling with the help of Camera Lag, now the static mesh won’t move with the Pitch (while still working perfectly in Yaw), since now the static mesh isn’t attached to the camera (which was what was enabling it to follow Pitch and Yaw before). Any help on how to make it move on Pitch?