Static mesh not created


When importing an animated model created with blender to UEFN, a static mesh is not created.
Conversely, a static mesh will be created for models without animation.
How can I enable a static mesh to be created for a model with animation?

Hello, Thanks for the video.

For AnimCube.fbx, try un-checking the ‘Skeletal Mesh’ checkbox on import. - That would result in a static mesh being imported/created even though the fbx has bones/animations in it.

Thank you for your comment.
If I uncheck it, it works fine, but then I’m having trouble because the animation doesn’t appear.
I would like to create a static mesh while also incorporating animation. (Because materials created with blender cannot be applied unless it is a static mesh)
Is there any countermeasure?


It has been resolved.
As shown in the image, if you check Use material with Skeletal Mesh, you can use the material created with Blender.
I’ve always wondered if it can be used without a static mesh.
Thank you L.F.A. for your comment.

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