When importing an animated model created with blender to UEFN, a static mesh is not created.
Conversely, a static mesh will be created for models without animation.
How can I enable a static mesh to be created for a model with animation?
Hello, Thanks for the video.
For AnimCube.fbx, try un-checking the ‘Skeletal Mesh’ checkbox on import. - That would result in a static mesh being imported/created even though the fbx has bones/animations in it.
Thank you for your comment.
If I uncheck it, it works fine, but then I’m having trouble because the animation doesn’t appear.
I would like to create a static mesh while also incorporating animation. (Because materials created with blender cannot be applied unless it is a static mesh)
Is there any countermeasure?
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