I’m pretty new to UE4 and I’m trying to create a nice enviroment to familiarize myself with the engine. I’m running into some issues early on though.
I have this room consisting of a couple of geometry brushes and a static mesh that I created in UE4 by merging a couple of brushes together. The issue I’m running in to is that the static mesh looks very different from the brushes.
I applied the same material to both, however as you can see in the picture below then don’t match up at all.
The other issue occurs when I try to bake down the lighting. The static mesh just turns black as if its not recieving any lighting information at all. I have to move my point light physically in the scene to get it back.
As I said I’m pretty new to UE4 this is my first real project so I’d really appreciate some help.