Static mesh morpher?

Thanks for the script! Could Epic update the documentation or add the max script to their next build to reduce confusion? Spent all day downloading different builds to find the script.

That is correct. The morph target animation will only be seen as a skeletal mesh.

So what’s the purpose of the StaticMeshMorpher node do in the material editor? I thought SM morph uses Worldspace deforms and not animations. Could you clarify please?