Static mesh moire problem at distance

Im having a problem with moire effect on static mesh at far distance. I looked for an answer for 2 days but nothing helped.
Problem is i got this effect on every object with no box form. House on screenshot made from simple blender cylinders.
Also this problem is on the standart ue4 cylinder.
Help please.

In unlit mode problem is not visible. its visible in lit, lighting and reflection modes

So i solve it. If u got same problem than u need to make LODs by urself. you need to make fewer objects but with a larger size and then the antialiasing will work fine