Hello, I’m new to model & blender so bear with me. I’m trying to create a simple playing card object in Blender, then export it to FBX file, and import it to unreal engine. But for some reason when I do that It loses some properties. It’s dimensions/scale are wrong, and it’s bevel is completely gone. I used blender’s bevel feature to round the corners to make it look like a playing card.
What am I doing wrong?
Unreal Engine 5.7
Blender 4.2
When I export from Blender, I select the object, file export FBX, limit to Selected objects only, all object types are selected, Geometry Smooth Face & apply modifiers. Then I click Export FBX.
When I import to unreal I just use the default import settings.
Here is the asset in blender:
Here is what it looks like after I import it to unreal engine:

