Static Mesh looks duplicated

Hello, I’m new in UE4 and I’m having a problem with my static meshes, it’s looking like duplicated.
I don’t know if it’s a mesh problem, or it’s an option in UE4.

Here’s a print from the object, it’s happens only when I’m far from them.

Could someone help me?

Thanks and sorry for the bad English.


Help plsss

What do you exactly mean by “it looks like duplicated” ?
Are you sure the meshes aren’t really duplicated ?

No they aren’t. It’s a problem with the glass material reflect. Already fixed. Thanks.

Care to explain your solution for others with the same issue?

Refraction causes this, it shouldn’t be used on glass planes.