Anyone know if there are any utilities in the engine to only have one LOD per mesh loaded in memory at a time. Our application has a large amount of high poly meshes, and we’re looking to cull our memory footprint. LOD streaming sounded like what we’re looking for but after tinkering we’re unable to figure out what it’s used for exactly.
Hi, did you find any solution for your use case? I have the same issue with hight poly meshes