Static Mesh Location as User Parameter in Niagara

Hello everyone,

I could not find this online so far,
I am trying to dynamically via Blueprints pick a static mesh location for Niagara.

I found many ways of how to attach a user parameter of a static mesh, to a mesh renderer,
but not the location.

I’m using either Initialize Mesh Reproduction Spire node or Static Mesh Location.

However I’m unable to drag the user parameter on both nodes as a source.

I might be missing a very simple step.

Would love for any tips.

Thank you very much

Any luck with this? I am also having an issue setting a User Param to the mesh for Static Mesh Location.

What I’m attempting is to spawn decals using the Decal Renderer onto a mesh during runtime, loading new mesh. This should only work with User Params how I have other Niagara systems set up and tested working. I have wasted so many hours on this and the most I’ve gotten was someone trying to be helpful on discord saying “I dont know if that mesh param ever worked”… so, it seems like this is intentionally broken on Epic Games’ behalf. I say intentionally because, why even tease the field that is there for binding that will never populate any user param?

I’m not sure if I understand what either of you is asking. I have some experience with this kinda stuff but it’s been a couple months. Could you perhaps better articulate what exactly it is you need?

Sending data back and forth between blueprints and niagara is a thing.

Perhaps this video could help you? (It explains sending data between niagara and blueprints)