I made a house model and unwrapped all the parts. I also made a separate lightmap UV set.
The issue I get is that the ceiling of the house appears to be lit up way too much. I checked the normals and they all seem to be fine (all the faces are visible in game too).
In the mesh settings I set the lightmap resolution to 256 to try and resolve the issue but that doesn’t seem to help.
Heres a picture of the lighting issue:
I also tried making the glass on the right side of the image opaque to stop light coming in but Im still getting some light issues.
What causes this and is there anything I can do to resolve the issue?