Yes, it does change when i move the camera on Z-axis or when i change the camera FoV
But it dosen’t solve the problem, when i package the game and run it on my android device i get same result.
My anti-aliasing method is TemporalAA currently
here is the camera settings, viewport and grid
Aspect ratio for my device is (1080x2340 or 1080:2340) = 0.461538


