Hello,
I’m new to Blender and UE4, and I’ve run into a problem with a mesh that I created and imported from blender.
As you can see in the screenshot, the feet portion of the mesh is “see through” and I can see face of the opposite of the mesh. If I go on the other side of the mesh, the same thing happens. This only happens to the feet portion of the mesh.
I’ve looked around for some fixes but I can’t seem to find any that fit my description, and the closest solution I found was to recalculate the normals in blender, but this doesn’t seem to be fixing the problem.
Does anyone have a fix and to what’s causing it to be this way?
Thanks in advance : )

