Static Mesh Instancing not working

I’m unable to verify that the new static mesh instancing is working when creating a Blueprint Actor with a bunch of Static Mesh Components in them vs 1 Instanced Static Mesh Component. Looking at the FDrawSceneCommand submissions and RenderViewFamily stat in “Scene Rendering” confirms that manually instancing through Instanced Static Mesh is faster. I thought this was supposed to happen automatically with v4.22?

Looks like the instancing is not done in Unlit mode. Looks good in Lit mode. Closing!