I have a blueprint that animates a door with a timeline when a button is clicked, but the only problem is that the door, a static mesh within an fbx scene, automatically resets to the pivot point when the animation runs.
This is the position of the door’s individual mesh which I manually moved here.
How do I keep the door from resetting to the pivot point? I know of a couple of other ways to sort of get what I want with the door but I do want to keep the the button with it.
The button works perfectly and the timeline does too, but I just need the door to not reset back to the pivot point of the whole FBX scene when it animates