Static Mesh in FBX Scene Resets Axis When Animated

I have a blueprint that animates a door with a timeline when a button is clicked, but the only problem is that the door, a static mesh within an fbx scene, automatically resets to the pivot point when the animation runs.

This is the position of the door’s individual mesh which I manually moved here.

This is where the door ends up when I hit the button

How do I keep the door from resetting to the pivot point? I know of a couple of other ways to sort of get what I want with the door but I do want to keep the the button with it.

Could you show the blueprint setup and heirarchy?

This is the event graph

This is the viewport

The button works perfectly and the timeline does too, but I just need the door to not reset back to the pivot point of the whole FBX scene when it animates

This will fix your problem:

(where Z is the timeline float)

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Where did you get the “Target/Relative Location” node from?

EDIT: Nevermind I figured it out, thanks for the help! It works perfectly.

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