Static Mesh in Blueprint - Set mobility to Moveable after a Delay?

Hello UE Community!
I wanna create a Blueprint with a static Mesh (a shelf). So the Shelf should be Static but after the player enters a collision box (beginoverlap), the Shelf which is Static until now, should be Movable now.

Does anyone know how i can tell a mesh to be moveable after X Seconds?

If you know it, you would help me very much! Thank you!

Nvm … i found a very very simple solution!

Edit: in this Screenshot i do it only with an delay, not with an Collsion box, but works perfectly