Well this is more like a help-seeking than an acture issue.
Our team is new to UE4 and is trying to do an archviz demo. We always find ourselves facing thousands of pieces of construction parts, most of them are just duplicates, which are geometry instances in 3dsmax.
In normal way, we import every piece to UE, and treat the duplicates as different pieces, but that seems to be a giant waste of memory (or is it not? UE4 seem to did a pretty good job on mesh optimizing)
If I only import one of them into the engine and manually place and rotate them to where they should be, it will take forever and make the job impossible…
So it will be a life-saver if those pieces are also “instances” in UE too,only each piece is on the location where it should be, just like in 3dsmax. Any idea on how to achieve that?
I know BluePrint can automaticly place meshes, but BPs are MOVABLE only, right? I still need those instances to be STATIC meshes, so I can bake light maps on them.
Maybe this is all because I’m doing it wrong, if so, somebody please correct me. thanks a lot!
Oh and please forgive my poor English…
Here’s a screen shot of our project, hope it helps you understand what I am saying.