Fairly new in here, trying to plan my learning workflow and what i need to do. I haven’t actually started in Unreal yet as i have a lot if tutorials that i am pouring though at the moment.
If i want to create modular pieces of building in Blender to snap together in my learning games, at what point do i do the textures and materials? (have seen to do both in blender and UE) lots of great tutes in blender for great (complete textured and materialed buildings) i can look up tutes on the actual “making them pretty” part.
i would really appreciate a basic (and i mean super basic) work flow plan for this action. I can use this to find specific information on this. I am quite capable of making pretty looking things… but no good if process is not optimal. I Would do more googling, but i’m not 100% i have all the terms right, (hence a quick list of steps by you amazing people will give me the key words i need to look up)
so for example:
- decide on pieces (i have drawings done on what i would like to look like) Or use a photo as a reference i guess,
- Create the shape to scale in blender to create a ?Static mesh?
…?Create Textures and material here or after import to UE?
import fbx into UE
Tadah simple modular building pieces in place complete with textures and materials…
FINAL QUESTION: End stage i want to make buildings that are “plopable” in game. So the player has the ability through the UI to place buildings in the world. Can i use this art? Put it together into a some different building types, package somehow and make it plopable… or will i be looking at creating a whole new set of buildings… not a problem just curious.
background… is basically i want to create a very small (like 3-4 building) street scene for my character to walk up and down (just as a practice.) I like creating arty things so thought i would start there and look in depth at material and texture creation. also functional stuff like snapping and lighting and things.
I just want to make sure i have this small (or rather not so small area) developing while i’m learning about the “game engine” and designing all the gameplay stuff. Something visual to have achieved to make me feel better while i learn the hard stuff.