Static Mesh: How to disable the setting where the appearance changes based on the viewpoint distance?

The static mesh of the tree I’m currently using changes its appearance to a simplified texture when the viewpoint gets farther away. How can I prevent this from happening?

Near:

Far:

Hey there @1Y1aga1i! The system you’re referring to is the LOD (Level of Detail) system. The settings for that will be under the LOD Settings details. You can remove LODs to LOD0 only (which is native resolution). If the leaves are set to the foliage LOD group you may need to change them to custom.

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