Why does my static mesh in the actor has only movable mobility? Is this a bug or I am doing something wrong?
Are you asking how to rotate and scale the mesh?
No, I ask why there is only Movable mobility. I need this mesh to be static.
While I cannot answer the question as to why. I know when writing , that I had to put a function in my C++ library to get more control over Mobility, this is also a area, that when you delve into. I.E. changing mobility on the fly, that there is one caveat.
When attaching the Static Mesh, to an object, always make sure that the SM is movable, and then after the attach, change it to static. Else UE4 will grump at you about it.
.
I am not able to do it, because there is no Static option. Only Movable.
Correct, that is what I meant by having to put my own function into my C++ library in order to get it done.
.
I have just find out that I am able to set Static mobility when I have Actor class as parent. But in this particular case I have another parent class, which is derived from Actor class. After all I have a solution to my problem. I set “Light as static” to true. This way I have appropriate lighting, which I can achive with Static mobility.
Very good and congratz!!!
.
Thank you, , for your comments
Absolutly! Glad you got a solution!
.
Thanks That helped me a lot