Build Type: ‘Binary’ build from the Unreal Launcher
Build version: 4.22.2
Description: Sometimes a physics static mesh which has collision response set to Overlap for Pawns will collide with Pawns instead of just overlapping. This can only be reproduced when Overlap is enabled, it can’t be reproduced for Ignore or when overlap events are not generated.
Repro Steps
(See attached video for a demonstration)
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Create a Static Mesh Actor with the attached collision settings(or just use the attached .uasset). Make sure Generate Overlap Events and Simulate Physics are checked.
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Place a Character which you can control. Make sure the Capsule of the Character has a Collision preset of Pawn
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Make the Character walk through the Static Mesh Actor. Note that sometimes the two actors will collide and the Static Mesh Actor will be pushed. This shouldn’t happen.
Video: [CollisionBugVideo.mp4 - Google Drive][1]
Test actor uasset: [TestActor.uasset - Google Drive][2]
Collision settings for static mesh: